00001
00032 #include "llviewerprecompiledheaders.h"
00033
00034 #include "lldrawpooltree.h"
00035
00036 #include "lldrawable.h"
00037 #include "llface.h"
00038 #include "llsky.h"
00039 #include "llviewerwindow.h"
00040 #include "llvotree.h"
00041 #include "pipeline.h"
00042 #include "llviewercamera.h"
00043 #include "llglslshader.h"
00044
00045 S32 LLDrawPoolTree::sDiffTex = 0;
00046
00047 LLDrawPoolTree::LLDrawPoolTree(LLViewerImage *texturep) :
00048 LLFacePool(POOL_TREE),
00049 mTexturep(texturep)
00050 {
00051 mTexturep->bind(0);
00052 mTexturep->setClamp(FALSE, FALSE);
00053 }
00054
00055 LLDrawPool *LLDrawPoolTree::instancePool()
00056 {
00057 return new LLDrawPoolTree(mTexturep);
00058 }
00059
00060 void LLDrawPoolTree::prerender()
00061 {
00062 mVertexShaderLevel = 0;
00063 }
00064
00065 void LLDrawPoolTree::beginRenderPass(S32 pass)
00066 {
00067 glEnableClientState(GL_VERTEX_ARRAY);
00068 glEnableClientState(GL_NORMAL_ARRAY);
00069 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
00070 glAlphaFunc(GL_GREATER, 0.5f);
00071 }
00072
00073 void LLDrawPoolTree::render(S32 pass)
00074 {
00075 LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
00076
00077 if (mDrawFace.empty())
00078 {
00079 return;
00080 }
00081
00082 gPipeline.enableLightsDynamic(1.f);
00083 LLGLSPipelineAlpha gls_pipeline_alpha;
00084 LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
00085
00086 renderTree();
00087 }
00088
00089 void LLDrawPoolTree::endRenderPass(S32 pass)
00090 {
00091 glAlphaFunc(GL_GREATER, 0.01f);
00092 glDisableClientState(GL_NORMAL_ARRAY);
00093 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
00094 }
00095
00096 void LLDrawPoolTree::renderForSelect()
00097 {
00098 if (mDrawFace.empty())
00099 {
00100 return;
00101 }
00102
00103 glEnableClientState (GL_VERTEX_ARRAY);
00104 glEnableClientState (GL_TEXTURE_COORD_ARRAY);
00105
00106 LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
00107
00108 LLGLSObjectSelectAlpha gls_alpha;
00109
00110 glBlendFunc(GL_ONE, GL_ZERO);
00111 glAlphaFunc(GL_GREATER, 0.5f);
00112
00113 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
00114 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE);
00115 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);
00116
00117 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS);
00118 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
00119
00120 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
00121 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
00122
00123 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
00124 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA);
00125
00126 renderTree(TRUE);
00127
00128 glAlphaFunc(GL_GREATER, 0.01f);
00129 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
00130
00131 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
00132 glDisableClientState (GL_TEXTURE_COORD_ARRAY);
00133 }
00134
00135 void LLDrawPoolTree::renderTree(BOOL selecting)
00136 {
00137 LLGLState normalize(GL_NORMALIZE, TRUE);
00138
00139
00140 LLViewerImage::bindTexture(mTexturep,sDiffTex);
00141 if (mTexturep)
00142 {
00143 if (mTexturep->getClampS()) {
00144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
00145 }
00146 if (mTexturep->getClampT()) {
00147 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
00148 }
00149 }
00150
00151 U32 indices_drawn = 0;
00152
00153 glMatrixMode(GL_MODELVIEW);
00154
00155 for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
00156 iter != mDrawFace.end(); iter++)
00157 {
00158 LLFace *face = *iter;
00159 LLDrawable *drawablep = face->getDrawable();
00160
00161 if (drawablep->isDead() || face->mVertexBuffer.isNull())
00162 {
00163 continue;
00164 }
00165
00166 face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
00167 U32* indicesp = (U32*) face->mVertexBuffer->getIndicesPointer();
00168
00169
00170 LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get();
00171
00172 LLColor4U color(255,255,255,255);
00173
00174 if (!selecting || treep->mGLName != 0)
00175 {
00176 if (selecting)
00177 {
00178 S32 name = treep->mGLName;
00179
00180 color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
00181 }
00182
00183 glPushMatrix();
00184
00185
00186 const LLVector3 &pos_agent = treep->getPositionAgent();
00187 glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
00188
00189
00190 F32 angle_radians, x, y, z;
00191 treep->getRotation().getAngleAxis(&angle_radians, &x, &y, &z);
00192 glRotatef(angle_radians * RAD_TO_DEG, x, y, z);
00193
00194
00195
00196
00197
00198 glRotatef(90.f, 0, 0, 1);
00199 const F32 TRUNK_STIFF = 22.f;
00200 glRotatef(treep->mTrunkBend.magVec()*TRUNK_STIFF, treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0);
00201
00202 F32 radius = treep->getScale().magVec()*0.5f;
00203 radius *= 0.1f;
00204 glScalef(radius, radius, radius);
00205
00206 const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
00207 const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f;
00208
00209 F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec());
00210
00211 S32 stop_depth = 0;
00212 F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor;
00213 F32 alpha = 1.0;
00214 S32 trunk_LOD = 0;
00215
00216 for (S32 j = 0; j < 4; j++)
00217 {
00218
00219 if (app_angle > LLVOTree::sLODAngles[j])
00220 {
00221 trunk_LOD = j;
00222 break;
00223 }
00224 }
00225
00226 if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD))
00227 {
00228
00229
00230
00231
00232 stop_depth = -1;
00233 LLFacePool::LLOverrideFaceColor clr(this, color);
00234 indices_drawn += treep->drawBranchPipeline(indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
00235 }
00236 else
00237 {
00238
00239
00240
00241
00242 LLFacePool::LLOverrideFaceColor clr(this, color);
00243 indices_drawn += treep->drawBranchPipeline(indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
00244 }
00245
00246 glPopMatrix();
00247 }
00248 }
00249
00250 if (mTexturep)
00251 {
00252 if (mTexturep->getClampS()) {
00253 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
00254 }
00255 if (mTexturep->getClampT()) {
00256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
00257 }
00258 }
00259
00260 addIndicesDrawn(indices_drawn);
00261 }
00262
00263 BOOL LLDrawPoolTree::verify() const
00264 {
00265
00266
00267
00268
00269
00270
00271
00272
00273 return TRUE;
00274 }
00275
00276 LLViewerImage *LLDrawPoolTree::getTexture()
00277 {
00278 return mTexturep;
00279 }
00280
00281 LLViewerImage *LLDrawPoolTree::getDebugTexture()
00282 {
00283 return mTexturep;
00284 }
00285
00286
00287 LLColor3 LLDrawPoolTree::getDebugColor() const
00288 {
00289 return LLColor3(1.f, 0.f, 1.f);
00290 }
00291
00292 S32 LLDrawPoolTree::getMaterialAttribIndex()
00293 {
00294 return gObjectSimpleProgram.mAttribute[LLShaderMgr::MATERIAL_COLOR];
00295 }