Include dependency graph for llflexibleobject.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
|const F32||FLEXIBLE_OBJECT_TIMESLICE = 0.003f|
|const U32||FLEXIBLE_OBJECT_MAX_LOD = 10|
Copyright (c) 2006-2007, Linden Research, Inc.
Second Life Viewer Source Code The source code in this file ("Source Code") is provided by Linden Lab to you under the terms of the GNU General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other License"), formally executed by you and Linden Lab. Terms of the GPL can be found in doc/GPL-license.txt in this distribution, or online at http://secondlife.com/developers/opensource/gplv2
There are special exceptions to the terms and conditions of the GPL as it is applied to this Source Code. View the full text of the exception in the file doc/FLOSS-exception.txt in this software distribution, or online at http://secondlife.com/developers/opensource/flossexception
By copying, modifying or distributing this software, you acknowledge that you have read and understood your obligations described above, and agree to abide by those obligations.
ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, COMPLETENESS OR PERFORMANCE. $/LicenseInfo$
Definition in file llflexibleobject.h.
This is for specifying objects in the world that are animated and rendered locally - on the viewer. Flexible Objects are linear arrays of positions, which stay at a fixed distance from each other. One position is fixed as an "anchor" and is attached to some other object in the world, determined by the server. All the other positions are updated according to local physics.