#include "linden_common.h"
#include "llinventorytype.h"
Include dependency graph for llinventorytype.cpp:
Go to the source code of this file.
Functions | |
bool | inventory_and_asset_types_match (LLInventoryType::EType inventory_type, LLAssetType::EType asset_type) |
Variables | |
static const char * | INVENTORY_TYPE_NAMES [LLInventoryType::IT_COUNT] |
static const char * | INVENTORY_TYPE_HUMAN_NAMES [LLInventoryType::IT_COUNT] |
static const LLInventoryType::EType | DEFAULT_ASSET_FOR_INV_TYPE [LLAssetType::AT_COUNT] |
static const int | MAX_POSSIBLE_ASSET_TYPES = 2 |
static const LLAssetType::EType | INVENTORY_TO_ASSET_TYPE [LLInventoryType::IT_COUNT][MAX_POSSIBLE_ASSET_TYPES] |
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Definition in file llinventorytype.cpp.
bool inventory_and_asset_types_match | ( | LLInventoryType::EType | inventory_type, | |
LLAssetType::EType | asset_type | |||
) |
Definition at line 208 of file llinventorytype.cpp.
References i, INVENTORY_TO_ASSET_TYPE, LLInventoryType::IT_COUNT, MAX_POSSIBLE_ASSET_TYPES, and S32.
Referenced by LLInventoryItem::fromLLSD(), LLInventoryItem::importFile(), and LLInventoryItem::importLegacyStream().
const LLInventoryType::EType DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] [static] |
Initial value:
{ LLInventoryType::IT_TEXTURE, LLInventoryType::IT_SOUND, LLInventoryType::IT_CALLINGCARD, LLInventoryType::IT_LANDMARK, LLInventoryType::IT_LSL, LLInventoryType::IT_WEARABLE, LLInventoryType::IT_OBJECT, LLInventoryType::IT_NOTECARD, LLInventoryType::IT_CATEGORY, LLInventoryType::IT_ROOT_CATEGORY, LLInventoryType::IT_LSL, LLInventoryType::IT_LSL, LLInventoryType::IT_TEXTURE, LLInventoryType::IT_WEARABLE, LLInventoryType::IT_CATEGORY, LLInventoryType::IT_CATEGORY, LLInventoryType::IT_CATEGORY, LLInventoryType::IT_SOUND, LLInventoryType::IT_NONE, LLInventoryType::IT_NONE, LLInventoryType::IT_ANIMATION, LLInventoryType::IT_GESTURE, }
Definition at line 98 of file llinventorytype.cpp.
Referenced by LLInventoryType::defaultForAssetType().
const LLAssetType::EType INVENTORY_TO_ASSET_TYPE[LLInventoryType::IT_COUNT][MAX_POSSIBLE_ASSET_TYPES] [static] |
Initial value:
{ { LLAssetType::AT_TEXTURE, LLAssetType::AT_NONE }, { LLAssetType::AT_SOUND, LLAssetType::AT_NONE }, { LLAssetType::AT_CALLINGCARD, LLAssetType::AT_NONE }, { LLAssetType::AT_LANDMARK, LLAssetType::AT_NONE }, { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, { LLAssetType::AT_OBJECT, LLAssetType::AT_NONE }, { LLAssetType::AT_NOTECARD, LLAssetType::AT_NONE }, { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, { LLAssetType::AT_LSL_TEXT, LLAssetType::AT_LSL_BYTECODE }, { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, { LLAssetType::AT_TEXTURE, LLAssetType::AT_NONE }, { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, { LLAssetType::AT_OBJECT, LLAssetType::AT_NONE }, { LLAssetType::AT_CLOTHING, LLAssetType::AT_BODYPART }, { LLAssetType::AT_ANIMATION, LLAssetType::AT_NONE }, { LLAssetType::AT_GESTURE, LLAssetType::AT_NONE }, }
Definition at line 126 of file llinventorytype.cpp.
Referenced by inventory_and_asset_types_match().
const char* INVENTORY_TYPE_HUMAN_NAMES[LLInventoryType::IT_COUNT] [static] |
Initial value:
{ "texture", "sound", "calling card", "landmark", NULL, NULL, "object", "note card", "folder", "root", "script", NULL, NULL, NULL, NULL, "snapshot", NULL, "attachment", "wearable", "animation", "gesture", }
Definition at line 70 of file llinventorytype.cpp.
Referenced by LLInventoryType::lookupHumanReadable().
const char* INVENTORY_TYPE_NAMES[LLInventoryType::IT_COUNT] [static] |
Initial value:
{ "texture", "sound", "callcard", "landmark", NULL, NULL, "object", "notecard", "category", "root", "script", NULL, NULL, NULL, NULL, "snapshot", NULL, "attach", "wearable", "animation", "gesture", }
Definition at line 42 of file llinventorytype.cpp.
Referenced by LLInventoryType::lookup().
const int MAX_POSSIBLE_ASSET_TYPES = 2 [static] |
Definition at line 124 of file llinventorytype.cpp.
Referenced by inventory_and_asset_types_match().