llvoground.cpp

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00001 
00032 #include "llviewerprecompiledheaders.h"
00033 
00034 #include "llvoground.h"
00035 #include "lldrawpoolground.h"
00036 
00037 #include "llviewercontrol.h"
00038 
00039 #include "llagent.h"
00040 #include "lldrawable.h"
00041 #include "llface.h"
00042 #include "llsky.h"
00043 #include "llviewercamera.h"
00044 #include "llviewerregion.h"
00045 #include "pipeline.h"
00046 
00047 LLVOGround::LLVOGround(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
00048 :       LLStaticViewerObject(id, pcode, regionp)
00049 {
00050         mbCanSelect = FALSE;
00051 }
00052 
00053 
00054 LLVOGround::~LLVOGround()
00055 {
00056 }
00057 
00058 BOOL LLVOGround::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
00059 {
00060         if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_GROUND)))
00061         {
00062                 return TRUE;
00063         }
00064         
00065         /*if (mDrawable)
00066         {
00067                 gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
00068         }*/
00069         return TRUE;
00070 }
00071 
00072 
00073 void LLVOGround::updateTextures(LLAgent &agent)
00074 {
00075 }
00076 
00077 
00078 LLDrawable *LLVOGround::createDrawable(LLPipeline *pipeline)
00079 {
00080         pipeline->allocDrawable(this);
00081         mDrawable->setLit(FALSE);
00082 
00083         mDrawable->setRenderType(LLPipeline::RENDER_TYPE_GROUND);
00084         LLDrawPoolGround *poolp = (LLDrawPoolGround*) gPipeline.getPool(LLDrawPool::POOL_GROUND);
00085 
00086         mDrawable->addFace(poolp, NULL);
00087 
00088         return mDrawable;
00089 }
00090 
00091 BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
00092 {
00093         LLStrider<LLVector3> verticesp;
00094         LLStrider<LLVector3> normalsp;
00095         LLStrider<LLVector2> texCoordsp;
00096         LLStrider<U32> indicesp;
00097         S32 index_offset;
00098         LLFace *face;   
00099 
00100         LLDrawPoolGround *poolp = (LLDrawPoolGround*) gPipeline.getPool(LLDrawPool::POOL_GROUND);
00101 
00102         if (drawable->getNumFaces() < 1)
00103                 drawable->addFace(poolp, NULL);
00104         face = drawable->getFace(0); 
00105                 
00106         if (face->mVertexBuffer.isNull())
00107         {
00108                 face->setSize(5, 12);
00109                 face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
00110                 face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE);
00111                 face->setGeomIndex(0);
00112                 face->setIndicesIndex(0);
00113         }
00114         
00115         index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
00116         if (-1 == index_offset)
00117         {
00118                 return TRUE;
00119         }
00120 
00122         //
00123         //
00124         //
00125         LLVector3 at_dir = gCamera->getAtAxis();
00126         at_dir.mV[VZ] = 0.f;
00127         if (at_dir.normVec() < 0.01)
00128         {
00129                 // We really don't care, as we're not looking anywhere near the horizon.
00130         }
00131         LLVector3 left_dir = gCamera->getLeftAxis();
00132         left_dir.mV[VZ] = 0.f;
00133         left_dir.normVec();
00134 
00135         // Our center top point
00136         LLColor4 ground_color = gSky.getFogColor();
00137         ground_color.mV[3] = 1.f;
00138         face->setFaceColor(ground_color);
00139         
00140         *(verticesp++)  = LLVector3(64, 64, 0);
00141         *(verticesp++)  = LLVector3(-64, 64, 0);
00142         *(verticesp++)  = LLVector3(-64, -64, 0);
00143         *(verticesp++)  = LLVector3(64, -64, 0);
00144         *(verticesp++)  = LLVector3(0, 0, -1024);
00145         
00146         
00147         // Triangles for each side
00148         *indicesp++ = index_offset + 0;
00149         *indicesp++ = index_offset + 1;
00150         *indicesp++ = index_offset + 4;
00151 
00152         *indicesp++ = index_offset + 1;
00153         *indicesp++ = index_offset + 2;
00154         *indicesp++ = index_offset + 4;
00155 
00156         *indicesp++ = index_offset + 2;
00157         *indicesp++ = index_offset + 3;
00158         *indicesp++ = index_offset + 4;
00159 
00160         *indicesp++ = index_offset + 3;
00161         *indicesp++ = index_offset + 0;
00162         *indicesp++ = index_offset + 4;
00163 
00164         *(texCoordsp++) = LLVector2(0.f, 0.f);
00165         *(texCoordsp++) = LLVector2(1.f, 0.f);
00166         *(texCoordsp++) = LLVector2(1.f, 1.f);
00167         *(texCoordsp++) = LLVector2(0.f, 1.f);
00168         *(texCoordsp++) = LLVector2(0.5f, 0.5f);
00169         
00170         LLPipeline::sCompiles++;
00171         return TRUE;
00172 }

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