m4math.cpp File Reference

LLMatrix4 class implementation. More...

#include "linden_common.h"
#include "v3math.h"
#include "v4math.h"
#include "m4math.h"
#include "m3math.h"
#include "llquaternion.h"

Include dependency graph for m4math.cpp:

Go to the source code of this file.

Functions

LLVector3 operator * (const LLVector3 &a, const LLMatrix4 &b)
LLVector4 operator * (const LLVector4 &a, const LLMatrix4 &b)
LLVector4 rotate_vector (const LLVector4 &a, const LLMatrix4 &b)
LLVector3 rotate_vector (const LLVector3 &a, const LLMatrix4 &b)
bool operator== (const LLMatrix4 &a, const LLMatrix4 &b)
bool operator!= (const LLMatrix4 &a, const LLMatrix4 &b)
const LLMatrix4operator *= (LLMatrix4 &a, F32 k)
std::ostream & operator<< (std::ostream &s, const LLMatrix4 &a)


Detailed Description

LLMatrix4 class implementation.

LicenseInfo
firstyear=2000&license=viewergpl

Copyright (c) 2000-2007, Linden Research, Inc.

Second Life Viewer Source Code The source code in this file ("Source Code") is provided by Linden Lab to you under the terms of the GNU General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other License"), formally executed by you and Linden Lab. Terms of the GPL can be found in doc/GPL-license.txt in this distribution, or online at http://secondlife.com/developers/opensource/gplv2

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Definition in file m4math.cpp.


Function Documentation

LLVector4 operator * ( const LLVector4 a,
const LLMatrix4 b 
)

Definition at line 707 of file m4math.cpp.

References a, b, VW, VX, VY, and VZ.

LLVector3 operator * ( const LLVector3 a,
const LLMatrix4 b 
)

Definition at line 685 of file m4math.cpp.

References a, b, VW, VX, VY, and VZ.

const LLMatrix4& operator *= ( LLMatrix4 a,
F32  k 
)

Definition at line 802 of file m4math.cpp.

References a, i, j, and NUM_VALUES_IN_MAT4.

bool operator!= ( const LLMatrix4 a,
const LLMatrix4 b 
)

Definition at line 788 of file m4math.cpp.

References a, b, FALSE, i, j, NUM_VALUES_IN_MAT4, and TRUE.

std::ostream& operator<< ( std::ostream &  s,
const LLMatrix4 a 
)

Definition at line 815 of file m4math.cpp.

References a, VW, VX, VY, and VZ.

bool operator== ( const LLMatrix4 a,
const LLMatrix4 b 
)

Definition at line 774 of file m4math.cpp.

References a, b, FALSE, i, j, NUM_VALUES_IN_MAT4, and TRUE.

LLVector3 rotate_vector ( const LLVector3 a,
const LLMatrix4 b 
)

Definition at line 755 of file m4math.cpp.

References a, b, LLVector3::mV, VX, VY, and VZ.

LLVector4 rotate_vector ( const LLVector4 a,
const LLMatrix4 b 
)

Definition at line 731 of file m4math.cpp.

References a, b, LLVector4::mV, VW, VX, VY, and VZ.

Referenced by LLJointSolverRP3::solve().


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