#include "v3math.h"
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Classes | |
class | LLMatrix4 |
Functions | |
const LLMatrix4 & | operator *= (LLMatrix4 &a, const LLMatrix4 &b) |
const LLMatrix4 & | operator *= (LLMatrix4 &a, const F32 &b) |
const LLMatrix4 & | operator+= (LLMatrix4 &a, const LLMatrix4 &b) |
const LLMatrix4 & | operator-= (LLMatrix4 &a, const LLMatrix4 &b) |
Variables | |
static const U32 | NUM_VALUES_IN_MAT4 = 4 |
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Definition in file m4math.h.
Definition at line 312 of file m4math.h.
References a, i, j, LLMatrix4::mMatrix, and NUM_VALUES_IN_MAT4.
Definition at line 294 of file m4math.h.
References a, b, i, j, LLMatrix4::mMatrix, and NUM_VALUES_IN_MAT4.
Definition at line 327 of file m4math.h.
References a, b, i, j, LLMatrix4::mMatrix, and NUM_VALUES_IN_MAT4.
Definition at line 342 of file m4math.h.
References a, b, i, j, LLMatrix4::mMatrix, and NUM_VALUES_IN_MAT4.
const U32 NUM_VALUES_IN_MAT4 = 4 [static] |
Definition at line 97 of file m4math.h.
Referenced by operator *=(), operator!=(), operator+=(), operator-=(), and operator==().