00001
00032 #ifndef LL_LLVIEWERCAMERA_H
00033 #define LL_LLVIEWERCAMERA_H
00034
00035 #include "llcamera.h"
00036 #include "lltimer.h"
00037 #include "llstat.h"
00038 #include "m4math.h"
00039
00040 class LLCoordGL;
00041 class LLViewerObject;
00042
00043
00044
00045 const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f,
00046 -1.f, 0.f, 0.f, 0.f,
00047 0.f, 1.f, 0.f, 0.f,
00048 0.f, 0.f, 0.f, 1.f };
00049
00050 const BOOL FOR_SELECTION = TRUE;
00051 const BOOL NOT_FOR_SELECTION = FALSE;
00052
00053 class LLViewerCamera : public LLCamera, public LLSingleton<LLViewerCamera>
00054 {
00055 public:
00056 LLViewerCamera();
00057
00058
00059
00060
00061 void updateCameraLocation(const LLVector3 ¢er,
00062 const LLVector3 &up_direction,
00063 const LLVector3 &point_of_interest);
00064
00065 static void updateFrustumPlanes(LLCamera& camera, BOOL ortho = FALSE, BOOL zflip = FALSE);
00066 void setPerspective(BOOL for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, BOOL limit_select_distance, F32 z_near = 0, F32 z_far = 0);
00067
00068 const LLMatrix4 &getProjection() const;
00069 const LLMatrix4 &getModelview() const;
00070
00071
00072 void projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent ) const;
00073 BOOL projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const BOOL clamp = TRUE) const;
00074 BOOL projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLCoordGL &out_point) const;
00075
00076
00077 LLStat *getVelocityStat() { return &mVelocityStat; }
00078 LLStat *getAngularVelocityStat() { return &mAngularVelocityStat; }
00079
00080 void getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right);
00081 LLVector3 roundToPixel(const LLVector3 &pos_agent);
00082
00083 void setDefaultFOV(F32 fov) { mCameraFOVDefault = fov; }
00084 F32 getDefaultFOV() { return mCameraFOVDefault; }
00085
00086 BOOL cameraUnderWater() const;
00087
00088 const LLVector3 &getPointOfInterest() { return mLastPointOfInterest; }
00089 BOOL areVertsVisible(LLViewerObject* volumep, BOOL all_verts);
00090 F32 getPixelMeterRatio() const { return mPixelMeterRatio; }
00091 S32 getScreenPixelArea() const { return mScreenPixelArea; }
00092
00093 void setZoomParameters(F32 factor, S16 subregion) { mZoomFactor = factor; mZoomSubregion = subregion; }
00094 F32 getZoomFactor() { return mZoomFactor; }
00095 S16 getZoomSubRegion() { return mZoomSubregion; }
00096
00097 protected:
00098 void calcProjection(const F32 far_distance) const;
00099
00100 LLStat mVelocityStat;
00101 LLStat mAngularVelocityStat;
00102 mutable LLMatrix4 mProjectionMatrix;
00103 mutable LLMatrix4 mModelviewMatrix;
00104 F32 mCameraFOVDefault;
00105 LLVector3 mLastPointOfInterest;
00106 F32 mPixelMeterRatio;
00107 S32 mScreenPixelArea;
00108 F32 mZoomFactor;
00109 S16 mZoomSubregion;
00110
00111 public:
00112 };
00113
00114 extern F64 gGLModelView[16];
00115 extern F64 gGLLastModelView[16];
00116 extern F64 gGLProjection[16];
00117 extern S32 gGLViewport[4];
00118 extern F32 gGLZNear;
00119 extern F32 gGLZFar;
00120
00121 #endif // LL_LLVIEWERCAMERA_H