llrendersphere.h

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00001 
00022 #ifndef LL_LLRENDERSPHERE_H
00023 #define LL_LLRENDERSPHERE_H
00024 
00025 #include "llmath.h"
00026 #include "v3math.h"
00027 #include "v4math.h"
00028 #include "m3math.h"
00029 #include "m4math.h"
00030 #include "v4color.h"
00031 #include "llgl.h"
00032 
00033 void lat2xyz(LLVector3 * result, F32 lat, F32 lon);                     // utility routine
00034 
00035 class LLRenderSphere  
00036 {
00037 public:
00038         LLGLuint        mDList[5];
00039 
00040         void prerender();
00041         void cleanupGL();
00042         void render(F32 pixel_area);            // of a box of size 1.0 at that position
00043         void render();                                          // render at highest LOD
00044 };
00045 
00046 extern LLRenderSphere gSphere;
00047 #endif

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