#include "llmath.h"
#include "v3math.h"
#include "v4math.h"
#include "m3math.h"
#include "m4math.h"
#include "v4color.h"
#include "llgl.h"
Go to the source code of this file.
Classes | |
class | LLRenderSphere |
Functions | |
void | lat2xyz (LLVector3 *result, F32 lat, F32 lon) |
Variables | |
LLRenderSphere | gSphere |
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Definition in file llrendersphere.h.
Definition at line 61 of file llrendersphere.cpp.
References DEG_TO_RAD, LLVector3::mV, r, VX, VY, and VZ.
Definition at line 33 of file llrendersphere.cpp.
Referenced by LLViewerWindow::initGLDefaults(), LLHUDEffectBeam::render(), LLAgent::renderAutoPilotTarget(), LLViewerJointCollisionVolume::renderCollision(), LLViewerWindow::renderSelections(), and LLViewerWindow::stopGL().