Here is a list of all file members with links to the files they belong to:
- AABBSphereIntersect()
: llspatialpartition.cpp
, llspatialpartition.h
- ABOVE_WATERLINE_ALPHA
: llsurface.h
- ACCEL_PAD_PIXELS
: llmenugl.cpp
- ACCEPT_NO
: stdenums.h
- ACCEPT_NO_LOCKED
: stdenums.h
- ACCEPT_POSTPONED
: stdenums.h
- ACCEPT_YES_COPY_MULTI
: stdenums.h
- ACCEPT_YES_COPY_SINGLE
: stdenums.h
- ACCEPT_YES_MULTI
: stdenums.h
- ACCEPT_YES_SINGLE
: stdenums.h
- access_map_const_iterator
: llparcel.h
- access_map_iterator
: llparcel.h
- accumulate_env()
: llfindlocale.cpp
- accumulate_locstring()
: llfindlocale.cpp
- acosf
: llmath.h
- ACTIVATE_HIGHLIGHT_TIME
: llmenugl.cpp
- ACTIVE_COLOR
: llfloateractivespeakers.cpp
- ADD_BOTTOM
: stdenums.h
- add_exit_pops()
: lscript_tree.cpp
- add_left_label()
: llpanelavatar.h
- add_register_fp()
: lscript_byteconvert.h
- add_return()
: lscript_tree.cpp
- ADD_SORTED
: stdenums.h
- add_timestamped_line()
: llfloaterchat.cpp
- ADD_TOP
: stdenums.h
- addMenu()
: llviewermenu.cpp
- AddNewChatToLCD()
: llfloaterchat.cpp
- AddNewDebugConsoleToLCD()
: llconsole.cpp
- AddNewIMToLCD()
: llfloaterchat.cpp
- ADDRESS_STRING_SIZE
: machine.h
- AddToTail()
: GenLinkedList.c
, GenLinkedList.h
- adjust_rect_bottom_center()
: llviewerwindow.cpp
- adjust_rect_centered_partial_zoom()
: llviewerwindow.cpp
- adjust_rect_top_center()
: llviewerwindow.cpp
- adjust_rect_top_left()
: llviewerwindow.cpp
- adjust_rect_top_right()
: llviewerwindow.cpp
- ADJUST_VERTICAL_NO
: llfloater.h
- ADJUST_VERTICAL_YES
: llfloater.h
- AEGURLHandler()
: llappviewermacosx.cpp
- AEQuitHandler()
: llappviewermacosx.cpp
- AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
: StdAfx.h
- AFX_WIN_CRASH_LOGGER_H__79802F4B_7C37_4F63_A2BB_0768788C3A27__INCLUDED_
: win_crash_logger.h
- AGENT_ALWAYS_RUN
: lllslconstants.h
- AGENT_ATTACH_CLEAR
: llagentconstants.h
- AGENT_ATTACH_MASK
: llagentconstants.h
- AGENT_ATTACH_OFFSET
: llagentconstants.h
- AGENT_ATTACHMENTS
: lllslconstants.h
- AGENT_AWAY
: lllslconstants.h
- AGENT_BUSY
: lllslconstants.h
- AGENT_CAMERA_OBJECT
: llagentconstants.h
- AGENT_CONTROL_AT
: llagentconstants.h
- AGENT_CONTROL_AT_NEG
: llagentconstants.h
- AGENT_CONTROL_AT_POS
: llagentconstants.h
- AGENT_CONTROL_AWAY
: llagentconstants.h
- AGENT_CONTROL_FAST_AT
: llagentconstants.h
- AGENT_CONTROL_FAST_LEFT
: llagentconstants.h
- AGENT_CONTROL_FAST_UP
: llagentconstants.h
- AGENT_CONTROL_FINISH_ANIM
: llagentconstants.h
- AGENT_CONTROL_FLY
: llagentconstants.h
- AGENT_CONTROL_HORIZONTAL
: llagentconstants.h
- AGENT_CONTROL_LBUTTON_DOWN
: llagentconstants.h
- AGENT_CONTROL_LBUTTON_UP
: llagentconstants.h
- AGENT_CONTROL_LEFT
: llagentconstants.h
- AGENT_CONTROL_LEFT_NEG
: llagentconstants.h
- AGENT_CONTROL_LEFT_POS
: llagentconstants.h
- AGENT_CONTROL_ML_LBUTTON_DOWN
: llagentconstants.h
- AGENT_CONTROL_ML_LBUTTON_UP
: llagentconstants.h
- AGENT_CONTROL_MOUSELOOK
: llagentconstants.h
- AGENT_CONTROL_MOVEMENT
: llagentconstants.h
- AGENT_CONTROL_NOT_USED_BY_LSL
: llagentconstants.h
- AGENT_CONTROL_NUDGE
: llagentconstants.h
- AGENT_CONTROL_NUDGE_AT_NEG
: llagentconstants.h
- AGENT_CONTROL_NUDGE_AT_POS
: llagentconstants.h
- AGENT_CONTROL_NUDGE_LEFT_NEG
: llagentconstants.h
- AGENT_CONTROL_NUDGE_LEFT_POS
: llagentconstants.h
- AGENT_CONTROL_NUDGE_UP_NEG
: llagentconstants.h
- AGENT_CONTROL_NUDGE_UP_POS
: llagentconstants.h
- AGENT_CONTROL_PITCH_NEG
: llagentconstants.h
- AGENT_CONTROL_PITCH_POS
: llagentconstants.h
- AGENT_CONTROL_ROTATION
: llagentconstants.h
- AGENT_CONTROL_SIT_ON_GROUND
: llagentconstants.h
- AGENT_CONTROL_STAND_UP
: llagentconstants.h
- AGENT_CONTROL_STOP
: llagentconstants.h
- AGENT_CONTROL_TURN_LEFT
: llagentconstants.h
- AGENT_CONTROL_TURN_RIGHT
: llagentconstants.h
- AGENT_CONTROL_UP
: llagentconstants.h
- AGENT_CONTROL_UP_NEG
: llagentconstants.h
- AGENT_CONTROL_UP_POS
: llagentconstants.h
- AGENT_CONTROL_YAW_NEG
: llagentconstants.h
- AGENT_CONTROL_YAW_POS
: llagentconstants.h
- AGENT_CROUCHING
: lllslconstants.h
- AGENT_FLYING
: lllslconstants.h
- AGENT_GUN_AIM_ANIMS
: llanimationstates.cpp
, llanimationstates.h
- AGENT_GUN_HOLD_ANIMS
: llanimationstates.cpp
, llanimationstates.h
- agent_handle_doubletap_run()
: llviewerkeyboard.cpp
- AGENT_IN_AIR
: lllslconstants.h
- agent_jump()
: llviewerkeyboard.cpp
- agent_look_down()
: llviewerkeyboard.cpp
- agent_look_up()
: llviewerkeyboard.cpp
- AGENT_MOUSELOOK
: lllslconstants.h
- AGENT_NO_ROTATE_ANIMS
: llanimationstates.cpp
, llanimationstates.h
- AGENT_ON_OBJECT
: lllslconstants.h
- agent_push_backward()
: llviewerkeyboard.cpp
- agent_push_down()
: llviewerkeyboard.cpp
- agent_push_forward()
: llviewerkeyboard.cpp
- agent_push_forwardbackward()
: llviewerkeyboard.cpp
- AGENT_REGION
: llfloatergodtools.cpp
- AGENT_SCRIPTED
: lllslconstants.h
- AGENT_SITTING
: lllslconstants.h
- agent_slide_left()
: llviewerkeyboard.cpp
- agent_slide_leftright()
: llviewerkeyboard.cpp
- agent_slide_right()
: llviewerkeyboard.cpp
- AGENT_STAND_ANIMS
: llanimationstates.cpp
, llanimationstates.h
- AGENT_STATE_EDITING
: llagent.h
- AGENT_STATE_TYPING
: llagent.h
- AGENT_SUFFIX
: llmutelist.cpp
- agent_toggle_fly()
: llviewerkeyboard.cpp
- agent_turn_left()
: llviewerkeyboard.cpp
- agent_turn_right()
: llviewerkeyboard.cpp
- AGENT_TYPING
: lllslconstants.h
- AGENT_TYPING_TIMEOUT
: llchatbar.cpp
- AGENT_UPDATES_PER_SECOND
: llappviewer.h
- AGENT_WALK_ANIMS
: llanimationstates.cpp
, llanimationstates.h
- AGENT_WALKING
: lllslconstants.h
- agentCanAddToRole()
: llpanelgrouproles.cpp
- agentCanRemoveFromRole()
: llpanelgrouproles.cpp
- AgentOrGroupIDsVector
: llfloaterregioninfo.cpp
- AGENTS()
: llcachename.cpp
- AGENTS_UPDATE_TIME
: llworldmapview.cpp
- AGGREGATE_VALUES
: llpermissions.cpp
- AGNI_LINDENS_ONLY_CHANNEL
: llvoiceclient.cpp
- AIR_SCA_AVG
: llvosky.h
- AIR_SCA_INTENS
: llvosky.h
- AL_ACCESS
: llparcelflags.h
- AL_BAN
: llparcelflags.h
- alert_done()
: llvograss.cpp
- all_estates_text()
: llfloaterregioninfo.cpp
- ALL_FILE_EXTENSIONS
: llviewermenu.cpp
- alloc_entry2bytestream()
: lscript_alloc.h
- ALMOST_PARALLEL
: llline.cpp
- AMD_AGP_URL
: llsecondlifeurls.cpp
- angle_between()
: v2math.cpp
, v2math.h
, v3dmath.h
, v3math.h
, v4math.cpp
, v4math.h
- ANIM_AGENT_AFRAID
: llanimationstates.h
- ANIM_AGENT_AIM_BAZOOKA_R
: llanimationstates.h
- ANIM_AGENT_AIM_BOW_L
: llanimationstates.h
- ANIM_AGENT_AIM_HANDGUN_R
: llanimationstates.h
- ANIM_AGENT_AIM_RIFLE_R
: llanimationstates.h
- ANIM_AGENT_ANGRY
: llanimationstates.h
- ANIM_AGENT_AWAY
: llanimationstates.h
- ANIM_AGENT_BACKFLIP
: llanimationstates.h
- ANIM_AGENT_BELLY_LAUGH
: llanimationstates.h
- ANIM_AGENT_BLOW_KISS
: llanimationstates.h
- ANIM_AGENT_BODY_NOISE
: llvoavatar.h
- ANIM_AGENT_BORED
: llanimationstates.h
- ANIM_AGENT_BOW
: llanimationstates.h
- ANIM_AGENT_BREATHE_ROT
: llvoavatar.h
- ANIM_AGENT_BRUSH
: llanimationstates.h
- ANIM_AGENT_BUSY
: llanimationstates.h
- ANIM_AGENT_CLAP
: llanimationstates.h
- ANIM_AGENT_COURTBOW
: llanimationstates.h
- ANIM_AGENT_CROUCH
: llanimationstates.h
- ANIM_AGENT_CROUCHWALK
: llanimationstates.h
- ANIM_AGENT_CRY
: llanimationstates.h
- ANIM_AGENT_CUSTOMIZE
: llanimationstates.h
- ANIM_AGENT_CUSTOMIZE_DONE
: llanimationstates.h
- ANIM_AGENT_DANCE1
: llanimationstates.h
- ANIM_AGENT_DANCE2
: llanimationstates.h
- ANIM_AGENT_DANCE3
: llanimationstates.h
- ANIM_AGENT_DANCE4
: llanimationstates.h
- ANIM_AGENT_DANCE5
: llanimationstates.h
- ANIM_AGENT_DANCE6
: llanimationstates.h
- ANIM_AGENT_DANCE7
: llanimationstates.h
- ANIM_AGENT_DANCE8
: llanimationstates.h
- ANIM_AGENT_DEAD
: llanimationstates.h
- ANIM_AGENT_DRINK
: llanimationstates.h
- ANIM_AGENT_EDITING
: llvoavatar.h
- ANIM_AGENT_EMBARRASSED
: llanimationstates.h
- ANIM_AGENT_EXPRESS_AFRAID
: llanimationstates.h
- ANIM_AGENT_EXPRESS_ANGER
: llanimationstates.h
- ANIM_AGENT_EXPRESS_BORED
: llanimationstates.h
- ANIM_AGENT_EXPRESS_CRY
: llanimationstates.h
- ANIM_AGENT_EXPRESS_DISDAIN
: llanimationstates.h
- ANIM_AGENT_EXPRESS_EMBARRASSED
: llanimationstates.h
- ANIM_AGENT_EXPRESS_FROWN
: llanimationstates.h
- ANIM_AGENT_EXPRESS_KISS
: llanimationstates.h
- ANIM_AGENT_EXPRESS_LAUGH
: llanimationstates.h
- ANIM_AGENT_EXPRESS_OPEN_MOUTH
: llanimationstates.h
- ANIM_AGENT_EXPRESS_REPULSED
: llanimationstates.h
- ANIM_AGENT_EXPRESS_SAD
: llanimationstates.h
- ANIM_AGENT_EXPRESS_SHRUG
: llanimationstates.h
- ANIM_AGENT_EXPRESS_SMILE
: llanimationstates.h
- ANIM_AGENT_EXPRESS_SURPRISE
: llanimationstates.h
- ANIM_AGENT_EXPRESS_TONGUE_OUT
: llanimationstates.h
- ANIM_AGENT_EXPRESS_TOOTHSMILE
: llanimationstates.h
- ANIM_AGENT_EXPRESS_WINK
: llanimationstates.h
- ANIM_AGENT_EXPRESS_WORRY
: llanimationstates.h
- ANIM_AGENT_EYE
: llvoavatar.h
- ANIM_AGENT_FALLDOWN
: llanimationstates.h
- ANIM_AGENT_FEMALE_WALK
: llanimationstates.h
- ANIM_AGENT_FINGER_WAG
: llanimationstates.h
- ANIM_AGENT_FIST_PUMP
: llanimationstates.h
- ANIM_AGENT_FLY
: llanimationstates.h
- ANIM_AGENT_FLY_ADJUST
: llvoavatar.h
- ANIM_AGENT_FLYSLOW
: llanimationstates.h
- ANIM_AGENT_HAND_MOTION
: llvoavatar.h
- ANIM_AGENT_HEAD_ROT
: llvoavatar.h
- ANIM_AGENT_HELLO
: llanimationstates.h
- ANIM_AGENT_HOLD_BAZOOKA_R
: llanimationstates.h
- ANIM_AGENT_HOLD_BOW_L
: llanimationstates.h
- ANIM_AGENT_HOLD_HANDGUN_R
: llanimationstates.h
- ANIM_AGENT_HOLD_RIFLE_R
: llanimationstates.h
- ANIM_AGENT_HOLD_THROW_R
: llanimationstates.h
- ANIM_AGENT_HOVER
: llanimationstates.h
- ANIM_AGENT_HOVER_DOWN
: llanimationstates.h
- ANIM_AGENT_HOVER_UP
: llanimationstates.h
- ANIM_AGENT_IMPATIENT
: llanimationstates.h
- ANIM_AGENT_JUMP
: llanimationstates.h
- ANIM_AGENT_JUMP_FOR_JOY
: llanimationstates.h
- ANIM_AGENT_KISS_MY_BUTT
: llanimationstates.h
- ANIM_AGENT_LAND
: llanimationstates.h
- ANIM_AGENT_LAUGH_SHORT
: llanimationstates.h
- ANIM_AGENT_MEDIUM_LAND
: llanimationstates.h
- ANIM_AGENT_MOTORCYCLE_SIT
: llanimationstates.h
- ANIM_AGENT_MUSCLE_BEACH
: llanimationstates.h
- ANIM_AGENT_NO
: llanimationstates.h
- ANIM_AGENT_NO_UNHAPPY
: llanimationstates.h
- ANIM_AGENT_NYAH_NYAH
: llanimationstates.h
- ANIM_AGENT_ONETWO_PUNCH
: llanimationstates.h
- ANIM_AGENT_PEACE
: llanimationstates.h
- ANIM_AGENT_PELVIS_FIX
: llvoavatar.h
- ANIM_AGENT_POINT_ME
: llanimationstates.h
- ANIM_AGENT_POINT_YOU
: llanimationstates.h
- ANIM_AGENT_PRE_JUMP
: llanimationstates.h
- ANIM_AGENT_PUNCH_LEFT
: llanimationstates.h
- ANIM_AGENT_PUNCH_RIGHT
: llanimationstates.h
- ANIM_AGENT_REPULSED
: llanimationstates.h
- ANIM_AGENT_ROUNDHOUSE_KICK
: llanimationstates.h
- ANIM_AGENT_RPS_COUNTDOWN
: llanimationstates.h
- ANIM_AGENT_RPS_PAPER
: llanimationstates.h
- ANIM_AGENT_RPS_ROCK
: llanimationstates.h
- ANIM_AGENT_RPS_SCISSORS
: llanimationstates.h
- ANIM_AGENT_RUN
: llanimationstates.h
- ANIM_AGENT_SAD
: llanimationstates.h
- ANIM_AGENT_SALUTE
: llanimationstates.h
- ANIM_AGENT_SHOOT_BOW_L
: llanimationstates.h
- ANIM_AGENT_SHOUT
: llanimationstates.h
- ANIM_AGENT_SHRUG
: llanimationstates.h
- ANIM_AGENT_SIT
: llanimationstates.h
- ANIM_AGENT_SIT_FEMALE
: llanimationstates.h
- ANIM_AGENT_SIT_GENERIC
: llanimationstates.h
- ANIM_AGENT_SIT_GROUND
: llanimationstates.h
- ANIM_AGENT_SIT_GROUND_CONSTRAINED
: llanimationstates.h
- ANIM_AGENT_SIT_TO_STAND
: llanimationstates.h
- ANIM_AGENT_SLEEP
: llanimationstates.h
- ANIM_AGENT_SMOKE_IDLE
: llanimationstates.h
- ANIM_AGENT_SMOKE_INHALE
: llanimationstates.h
- ANIM_AGENT_SMOKE_THROW_DOWN
: llanimationstates.h
- ANIM_AGENT_SNAPSHOT
: llanimationstates.h
- ANIM_AGENT_STAND
: llanimationstates.h
- ANIM_AGENT_STAND_1
: llanimationstates.h
- ANIM_AGENT_STAND_2
: llanimationstates.h
- ANIM_AGENT_STAND_3
: llanimationstates.h
- ANIM_AGENT_STAND_4
: llanimationstates.h
- ANIM_AGENT_STANDUP
: llanimationstates.h
- ANIM_AGENT_STRETCH
: llanimationstates.h
- ANIM_AGENT_STRIDE
: llanimationstates.h
- ANIM_AGENT_SURF
: llanimationstates.h
- ANIM_AGENT_SURPRISE
: llanimationstates.h
- ANIM_AGENT_SWORD_STRIKE
: llanimationstates.h
- ANIM_AGENT_TALK
: llanimationstates.h
- ANIM_AGENT_TANTRUM
: llanimationstates.h
- ANIM_AGENT_TARGET
: llvoavatar.h
- ANIM_AGENT_THROW_R
: llanimationstates.h
- ANIM_AGENT_TRYON_SHIRT
: llanimationstates.h
- ANIM_AGENT_TURNLEFT
: llanimationstates.h
- ANIM_AGENT_TURNRIGHT
: llanimationstates.h
- ANIM_AGENT_TYPE
: llanimationstates.h
- ANIM_AGENT_WALK
: llanimationstates.h
- ANIM_AGENT_WALK_ADJUST
: llvoavatar.h
- ANIM_AGENT_WHISPER
: llanimationstates.h
- ANIM_AGENT_WHISTLE
: llanimationstates.h
- ANIM_AGENT_WINK
: llanimationstates.h
- ANIM_AGENT_WINK_HOLLYWOOD
: llanimationstates.h
- ANIM_AGENT_WORRY
: llanimationstates.h
- ANIM_AGENT_YES
: llanimationstates.h
- ANIM_AGENT_YES_HAPPY
: llanimationstates.h
- ANIM_AGENT_YOGA_FLOAT
: llanimationstates.h
- ANIM_FLAG_STOP
: llmultigesture.h
- ANIM_REQUEST_START
: llagent.h
- ANIM_REQUEST_STOP
: llagent.h
- ANIM_TIME
: llhudicon.cpp
- ANIMATE
: llagent.h
- ANIMATION_FILENAME
: llprogressview.cpp
- ANIMATION_FRAMES
: llprogressview.cpp
- ANIMATION_ICON_NAME
: llinventorybridge.h
- ANIMATION_SUFFIX
: llprogressview.cpp
- ANIMATION_TIME
: llgroupnotify.cpp
, llnotify.cpp
- APPEARANCE_MAX_ZOOM
: llagent.cpp
- APPEARANCE_MIN_ZOOM
: llagent.cpp
- APPEARANCE_MORPH_TIME
: llvoavatar.cpp
- append_aggregate()
: llviewermenu.cpp
- append_node_paths()
: llhttpnode.cpp
- append_reason()
: lltransactionflags.cpp
- apply_cube_face_rotation()
: pipeline.cpp
- approx_zero()
: llvolume.cpp
- APPROXIMATELY_ZERO
: llvolume.cpp
- apr_pool_t
: llmail.h
- are_parallel()
: v2math.cpp
, v2math.h
, v3math.h
, v3dmath.h
, v4math.cpp
, v4math.h
- AREA
: llfloaterland.cpp
- ARROW_DOWN
: llmenugl.cpp
- ARROW_OFF_RADIUS_SQRD
: lltracker.cpp
- ARROW_SIZE
: llfolderview.cpp
- ARROW_TO_AXIS
: llmaniptranslate.cpp
- ARROW_UP
: llmenugl.cpp
- AskQueue
: llcachename.cpp
- ASPECT_RATIO_STR_LEN
: llpaneldisplay.cpp
- assert_glerror()
: llgl.h
, llgl.cpp
- assert_octree_valid
: llspatialpartition.cpp
- assert_states_valid
: llspatialpartition.cpp
- asset_callback_nothing()
: llstartup.cpp
- asset_types
: llassettype.cpp
- ATM_EXP_FALLOFF
: llvosky.h
- ATM_HEIGHT
: llvosky.h
- ATM_SEA_LEVEL_NDENS
: llvosky.h
- attach_label()
: llviewermenu.h
, llviewermenu.cpp
- ATTACHED_OBJECT_TIMEOUT
: audioengine.h
- ATTACHMENT_ID_FROM_STATE
: llagentconstants.h
- AU_FLAGS_HIDETITLE
: indra_constants.h
- AU_FLAGS_NONE
: indra_constants.h
- AUCTION_CODE
: llpaneldirbrowser.h
- auction_j2c_upload_done()
: llfloaterauction.cpp
- auction_tga_upload_done()
: llfloaterauction.cpp
- AUCTION_URL
: llsecondlifeurls.h
, llsecondlifeurls.cpp
- AUDIO_STEP_HI_GAIN
: llvoavatar.cpp
- AUDIO_STEP_HI_SPEED
: llvoavatar.cpp
- AUDIO_STEP_LO_GAIN
: llvoavatar.cpp
- AUDIO_STEP_LO_SPEED
: llvoavatar.cpp
- AUDIO_STEP_PRI
: llvoavatar.cpp
- audio_update_listener()
: llvieweraudio.cpp
, llvieweraudio.h
- audio_update_volume()
: llvieweraudio.cpp
, llvieweraudio.h
- audio_update_wind()
: llvieweraudio.cpp
, llvieweraudio.h
- AUTO_OPEN_STACK_DEPTH
: llfolderview.cpp
- AUTO_SCROLL_RATE_ACCEL
: llscrollcontainer.cpp
- AUTO_SCROLL_TIME
: lllineeditor.cpp
- AUTOPILOT_HEADING_HALF_ERROR
: llagent.cpp
- AUTOPILOT_HEIGHT_ADJUST_DISTANCE
: llagent.cpp
- AUTOPILOT_MAX_SLEW_RATE
: llagent.cpp
- AUTOPILOT_MAX_TIME_NO_PROGRESS
: llagent.cpp
- AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND
: llagent.cpp
- AUTOPILOT_STOP_DISTANCE
: llagent.cpp
- AUTOPLAY_SIZE
: llviewerparcelmediaautoplay.cpp
- AUTOPLAY_SPEED
: llviewerparcelmediaautoplay.cpp
- AUTOPLAY_TIME
: llviewerparcelmediaautoplay.cpp
- AVATAR_AGEVERIFIED
: llavatarconstants.h
- AVATAR_ALLOW_PUBLISH
: llavatarconstants.h
- AVATAR_BUFFER_ELEMENTS
: lldrawpoolavatar.h
- AVATAR_CODE
: llpaneldirbrowser.h
- AVATAR_DEFAULT_CHAR
: llvoavatar.cpp
- AVATAR_HEADER
: llvoavatar.cpp
- AVATAR_IDENTIFIED
: llavatarconstants.h
- AVATAR_LOD_TWEAK_RANGE
: llvoavatar.cpp
- AVATAR_MATURE_PUBLISH
: llavatarconstants.h
- AVATAR_MIN_ZOOM
: llagent.cpp
- AVATAR_OFFSET_NORMAL
: lldrawpoolavatar.cpp
, lldrawpoolavatar.h
- AVATAR_OFFSET_POS
: lldrawpoolavatar.cpp
, lldrawpoolavatar.h
- AVATAR_OFFSET_TEX0
: lldrawpoolavatar.h
, lldrawpoolavatar.cpp
- AVATAR_OFFSET_TEX1
: lldrawpoolavatar.h
, lldrawpoolavatar.cpp
- AVATAR_ONLINE
: llavatarconstants.h
- AVATAR_RELEASE_THRESHOLD
: llvoavatar.cpp
- AVATAR_RENDER_PASS_CLOTHING_INNER
: llviewerjointmesh.h
- AVATAR_RENDER_PASS_CLOTHING_OUTER
: llviewerjointmesh.h
- AVATAR_RENDER_PASS_SINGLE
: llviewerjointmesh.h
- AVATAR_SECTION
: llvoavatar.cpp
- AVATAR_TRANSACTED
: llavatarconstants.h
- AVATAR_VERTEX_BYTES
: lldrawpoolavatar.cpp
, lldrawpoolavatar.h
- AVATAR_ZOOM_MIN_X_FACTOR
: llagent.cpp
- AVATAR_ZOOM_MIN_Y_FACTOR
: llagent.cpp
- AVATAR_ZOOM_MIN_Z_FACTOR
: llagent.cpp
- avg4_colors2()
: llimage.cpp
- avg4_colors3()
: llimage.cpp
- avg4_colors4()
: llimage.cpp
- AXIS_ONTO_CAM_TOLERANCE
: llmaniprotate.cpp
- azimuth()
: llvosky.cpp
, llvosky.h
- azimuth_from_vector()
: llsky.cpp