#include "llviewerprecompiledheaders.h"
#include "llsphere.h"
#include "llerror.h"
#include "llvertexbuffer.h"
#include "llglheaders.h"
Include dependency graph for llsphere.cpp:
Go to the source code of this file.
Functions | |
void | drawSolidSphere (GLdouble radius, GLint slices, GLint stacks) |
void | lat2xyz (LLVector3 *result, F32 lat, F32 lon) |
void | lat2xyz_rad (LLVector3 *result, F32 lat, F32 lon) |
Variables | |
GLUquadricObj * | gQuadObj2 = NULL |
LLSphere | gSphere |
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Definition in file llsphere.cpp.
void drawSolidSphere | ( | GLdouble | radius, | |
GLint | slices, | |||
GLint | stacks | |||
) |
Definition at line 47 of file llsphere.cpp.
References gQuadObj2, llendl, and llwarns.
Referenced by LLSphere::prerender().
Definition at line 71 of file llsphere.cpp.
References DEG_TO_RAD, f, LLVector3::mV, r, VX, VY, and VZ.
Definition at line 92 of file llsphere.cpp.
References f, F_PI_BY_TWO, LLVector3::mV, r, VX, VY, and VZ.
GLUquadricObj* gQuadObj2 = NULL |
Definition at line 42 of file llsphere.cpp.
Referenced by LLSphere::cleanupGL(), and drawSolidSphere().
Definition at line 43 of file llsphere.cpp.
Referenced by LLViewerJointShape::drawShape(), LLViewerWindow::initGLDefaults(), LLViewerJointCollisionVolume::render(), LLHUDEffectBeam::render(), LLHUDConnector::render(), LLVOCloth::render(), LLAgent::renderAutoPilotTarget(), LLViewerWindow::renderSelections(), and LLViewerWindow::stopGL().