#include "linden_common.h"
#include "audioengine.h"
#include "llerror.h"
#include "llmath.h"
#include "sound_ids.h"
#include "llvfs.h"
#include "lldir.h"
#include "llaudiodecodemgr.h"
#include "llassetstorage.h"
Include dependency graph for audioengine.cpp:
Go to the source code of this file.
Functions | |
void | request_sound (const LLUUID &sound_guid) |
Variables | |
LLAudioEngine * | gAudiop = NULL |
const F32 | MAX_CURRENT_TRANSFER_TIME = 60.f |
static const F32 | default_max_decode_time = .002f |
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Definition in file audioengine.cpp.
const F32 default_max_decode_time = .002f [static] |
LLAudioEngine* gAudiop = NULL |
Definition at line 50 of file audioengine.cpp.
Referenced by add_object(), LLAudioSource::addAudioData(), LLAudioDecodeMgr::addDecodeRequest(), LLViewerObject::adjustAudioGain(), LLAudioEngine::assetCallback(), audio_update_listener(), audio_update_volume(), audio_update_wind(), LLPreviewSound::auditionSound(), cleanup_app(), LLOverlayBar::enableMusicButtons(), LLViewerObject::getAudioSource(), LLAudioStreamMusicListener::handleEvent(), idle(), idle_startup(), init_audio(), LLAudioData::LLAudioData(), LLPreviewSound::LLPreviewSound(), LLAudioData::load(), LLViewerObject::markDead(), LLOverlayBar::musicPause(), LLOverlayBar::musicPlay(), LLOverlayBar::musicStop(), LLViewerTextEditor::openEmbeddedSound(), LLAudioSource::play(), LLPreviewSound::playSound(), LLPipeline::postSort(), LLAudioEngine::preloadSound(), process_preload_sound(), process_sound_trigger(), LLViewerParcelMgr::processParcelProperties(), LLAudioDecodeMgr::Impl::processQueue(), LLVOAvatar::processSingleAnimationStateChange(), LLOverlayBar::refresh(), LLViewerObject::setAttachedSound(), LLAudioSource::setupChannel(), LLAudioEngine::startNextTransfer(), toggle_wind_audio(), LLAudioEngine::triggerSound(), ui_audio_callback(), LLDebugText::update(), LLVOAvatar::updateCharacter(), and LLAudioSource::updatePriority().
const F32 MAX_CURRENT_TRANSFER_TIME = 60.f |
Definition at line 54 of file audioengine.cpp.