#include "linden_common.h"
#include "llrand.h"
#include "lluuid.h"
Include dependency graph for llrand.cpp:
Go to the source code of this file.
Defines | |
#define | LL_USE_SYSTEM_RAND 0 |
Functions | |
static LLRandLagFib2281 | gRandomGenerator (LLUUID::getRandomSeed()) |
F64 | ll_internal_random_double () |
F32 | ll_internal_random_float () |
S32 | ll_rand () |
Generate a float from [0, RAND_MAX). | |
S32 | ll_rand (S32 val) |
Generate a float from [0, val) or (val, 0]. | |
F32 | ll_frand () |
Generate a float from [0, 1.0). | |
F32 | ll_frand (F32 val) |
Generate a float from [0, val) or (val, 0]. | |
F64 | ll_drand () |
Generate a double from [0, 1.0). | |
F64 | ll_drand (F64 val) |
Generate a double from [0, val) or (val, 0]. |
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Definition in file llrand.cpp.
#define LL_USE_SYSTEM_RAND 0 |
Through analysis, we have decided that we want to take values which are close enough to 1.0 to map back to 0.0. We came to this conclusion from noting that:
[0.0, 1.0)
when scaled to the integer set:
[0, 4)
there is some value close enough to 1.0 that when multiplying by 4, gets truncated to 4. Therefore:
[0,1-eps] => 0 [1,2-eps] => 1 [2,3-eps] => 2 [3,4-eps] => 3
So 0 gets uneven distribution if we simply clamp. The actual clamp utilized in this file is to map values out of range back to 0 to restore uniform distribution.
Also, for clamping floats when asking for a distribution from [0.0,g) we have determined that for values of g < 0.5, then rand*g=g, which is not the desired result. As above, we clamp to 0 to restore uniform distribution.
Definition at line 67 of file llrand.cpp.
static LLRandLagFib2281 gRandomGenerator | ( | LLUUID:: | getRandomSeed() | ) | [static] |
Referenced by ll_internal_random_double(), and ll_internal_random_float().
Generate a double from [0, val) or (val, 0].
Definition at line 163 of file llrand.cpp.
References ll_internal_random_double().
F64 ll_drand | ( | ) |
Generate a float from [0, val) or (val, 0].
Definition at line 143 of file llrand.cpp.
References ll_internal_random_float().
F32 ll_frand | ( | ) |
Generate a float from [0, 1.0).
Definition at line 138 of file llrand.cpp.
Referenced by add_object(), continue_file_receive(), LLAgent::fidget(), LLCacheName::getName(), LLVOGrass::initClass(), LLVOStars::initStars(), LLCircuitData::LLCircuitData(), LLVOTreeNew::llfrand_signed(), LLVOTreeNew::llfrand_unsigned(), LLVOPartGroup::LLVOPartGroup(), LLEyeMotion::onUpdate(), LLPacketRing::receivePacket(), LLHUDEffectBeam::setupParticle(), LLViewerPartSim::shouldAddPart(), trigger_hippo_bug(), LLViewerPartSourceChat::update(), LLViewerPartSourceSpiral::update(), LLViewerPartSourceScript::update(), LLCloudGroup::updatePuffCount(), LLViewerPartSim::updateSimulation(), LLVOStars::updateStarColors(), LLCircuit::updateWatchDogTimers(), and windCallback().
F64 ll_internal_random_double | ( | ) | [inline] |
Definition at line 105 of file llrand.cpp.
References gRandomGenerator().
Referenced by ll_drand(), and ll_rand().
F32 ll_internal_random_float | ( | ) | [inline] |
Definition at line 116 of file llrand.cpp.
References f, and gRandomGenerator().
Referenced by ll_frand().
Generate a float from [0, val) or (val, 0].
Definition at line 130 of file llrand.cpp.
References ll_internal_random_double(), and S32.
S32 ll_rand | ( | ) |
Generate a float from [0, RAND_MAX).
Definition at line 125 of file llrand.cpp.
Referenced by LLFetchInWelcomeArea::done(), encode_vorbis_file_at(), LLAgent::fidget(), LLUUID::generate(), get_random_bytes(), LLDir_Solaris::getRandomFileInDir(), LLDir_Linux::getRandomFileInDir(), LLAgent::heardChat(), ll_rand(), LLVOTreeNew::llrand_signed(), lsa_randomize(), LLDoubleLinkedList< DATA_TYPE >::scramble(), LLGestureManager::triggerAndReviseString(), and LLGestureManager::triggerGesture().