#include "llmath.h"
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Defines | |
#define | B 0x100 |
#define | BM 0xff |
#define | N 0x1000 |
#define | NF32 (4096.f) |
#define | NP 12 |
#define | NM 0xfff |
#define | s_curve(t) ( t * t * (3.f - 2.f * t) ) |
#define | lerp_m(t, a, b) ( a + t * (b - a) ) |
#define | setup_noise(i, b0, b1, r0, r1) |
Functions | |
F32 | turbulence2 (F32 *v, F32 freq) |
F32 | turbulence3 (float *v, float freq) |
F32 | clouds3 (float *v, float freq) |
F32 | noise2 (float *vec) |
F32 | noise3 (float *vec) |
F32 | bias (F32 a, F32 b) |
F32 | gain (F32 a, F32 b) |
static void | init (void) |
void | fast_setup (F32 vec, U8 &b0, U8 &b1, F32 &r0, F32 &r1) |
F32 | noise1 (const F32 arg) |
F32 | fast_at2 (F32 rx, F32 ry, F32 *q) |
F32 | fast_at3 (F32 rx, F32 ry, F32 rz, F32 *q) |
static void | normalize2 (F32 v[2]) |
static void | normalize3 (F32 v[3]) |
Variables | |
S32 | p [B+B+2] |
F32 | g3 [B+B+2][3] |
F32 | g2 [B+B+2][2] |
F32 | g1 [B+B+2] |
S32 | gNoiseStart |
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Definition in file noise.h.
#define setup_noise | ( | i, | |||
b0, | |||||
b1, | |||||
r0, | |||||
r1 | ) |
Definition at line 43 of file noise.h.
References f.
Referenced by LLStringBase< T >::compareDict(), LLImageTGA::decodeAndProcess(), and LLFace::renderSelectedUV().
F32 clouds3 | ( | float * | v, | |
float | freq | |||
) | [inline] |
Definition at line 48 of file noise.h.
Referenced by LLAudioEngine::mapWindVecToGain(), process_attached_sound(), process_attached_sound_gain_change(), process_sound_trigger(), LLViewerObject::processUpdateMessage(), and LLVOAvatar::updateCharacter().
Definition at line 316 of file noise.h.
References B, g1, g2, g3, i, j, normalize2(), normalize3(), and p.
Referenced by tut::LLTemplateMessageBuilderTestData::defaultTemplate(), LLUUID::getCurrentTime(), idle_startup(), tut::LLMessageSystemTestData::LLMessageSystemTestData(), noise1(), noise2(), and noise3().
Definition at line 148 of file noise.h.
References g1, gNoiseStart, init(), lerp_m, p, s_curve, setup_noise, t, u, and v.
Referenced by LLVOAvatar::idleUpdate(), and LLDrawPoolAvatar::renderAvatars().
F32 noise2 | ( | float * | vec | ) |
Definition at line 47 of file noise.cpp.
References a, b, fast_at2(), fast_setup(), g2, gNoiseStart, i, init(), j, lerp_m, p, S32, s_curve, u, and v.
Referenced by LLSurfacePatch::eval(), LLVLComposition::generateHeights(), LLBodyNoiseMotion::onUpdate(), and turbulence2().
F32 noise3 | ( | float * | vec | ) | [inline] |
F32 turbulence3 | ( | float * | v, | |
float | freq | |||
) | [inline] |